>yeah, you know what. you are just a filthy chronically online esl noob shitskinned ape who doesn't know how to communicate and be friendly, I know you are trying to ragebait me but you fucking suck balls at your job, I am NOT your fucking slave, but I am a Slave to God almighty. You need to get your priorities straight with your life you dummy. Trying to reason with you is just talking to a brick wall, You are a lost clause you know that? Nobody loves you in this world not even this website. As what LowTierGod has said, "Your life is nothing, you serve zero purpose, YOU SHOULD KILL YOURSELF, NOW!!"
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Do you like video games with realistic graphics?

I find that newer games with realisticerino graphics all use the yellow paint shit on everything because in old games you could tell the assets apart from each other while in newer games everything is blurred and blends in together + the graphics in question haven't changed since 2018 so i'm not really impressed by them anymore.
 
no it sucks and is unoriginal, instead of showing what amazing irl graphics these companies are able to make, at the cost of their consumers burning their hardware alive, while running their games for 20 minutes on recommended settings, they should invest that energy into the gameplay/story itself and do something creative maybe even simple with the graphics
 
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generally yes but ue5 is atrocious, and unless its a simulation game then graphics usually dont matter aslong as theyre pretty
 
got a problem chud??
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It's hard to describe, but to me there's an area between "good" graphics and typical 2D pixel graphics that looks like total dogshit. Look at this screenshot of Fallout 3, yes the game isn't supposed to look pretty (especially considering the setting) but it's absolutely hideous.
952.jpg
The models are jagged, the reflections are poor and primitive, and the green tint doesn't help at all.

But here's a screenshot of HL1:

55811.jpg

It looks dated, yes, but it's not ugly. The textures are simple to cope with the compression and the models are just high poly enough to provide a basic representation of what they're supposed to be. The lighting isn't trying to be something it's not, it's not overexposed or anything like that.

I'm dummyed though.
 
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